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Play sound effects in Godot easily and without worrying about nodes and error handling.

Usage: Just call SFX.play(filename), with optional arguments being volume and pitch.

Installation (very simple): In the project settings, under Globals, add the script "s_f_x.gd" as an Auto-Load, preferably name it "SFX".

Features of this script:

  • Automatic Thread detection and safety (which means you can play audio from a Thread)
  • Automatic file format detection
  • Handles memory safely
  • Built-in error handling
  • Can play files in the project (res://), from the user folder (user://) or from anywhere in the file-system

Example use-cases for sound effects:

  • Menu actions/clicks
  • Jumping
  • Explosions
  • Object sounds

WORKS IN GODOT 4.5+ (GDScript only, C# API is not included)

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Get this script and 2 more for $5.55 USD
View bundle
Buy Now
On Sale!
67% Off
$6.00 $1.98 USD or more

In order to download this script you must purchase it at or above the minimum price of $1.98 USD. You will get access to the following files:

SFX Player (GDScript) 3.1 kB

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